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Google IO 2019: Stadia team talks about latency in cloud gaming

Google is the newest player in the world of video games and the company has taken a non-traditional approach for the same. The company has entered the gaming industry with a focus on cloud gaming. So, be it a Chromebook, a Chromecast, an entry-level Windows PC or even a smartphone or a tablet, players will be able to play the latest and greatest games over the internet where the processing workload is taken care of by a computer sitting in a room halfway across the globe. At the Stadia launch event, Google also announced a Stadia controller. You can read more about the game streaming service and the controller in our deep dive here. 

At Google, I/O 2019, the team behind stadia shed some light on how it is tackling latency in cloud gaming. The thing is, it is easy to stream content to a user over the internet as the only interaction a user has is with the play, pause, rewind, forward, etc. gaming isn't as linear. It is a dynamic environment in which the player's actions, though in a controlled environment, are unpredictable. The biggest problem lies with the solution of cloud gaming - remote processing. Because the heavy lifting is being done elsewhere, there is the problem of latency. For those that aren't aware, latency is the time delay between a player pressing a button on the controller and the action appearing on the screen. Before you go all pro gamer about latency, please note that there is a latency between a person seeing an image on the screen and the brain telling your fingers to perform a certain action on the screen. According to the Google I/O talk, a casual gamer can be okay with a slightly higher amount of latency when compared to a pro player. A casual gamer may not need the precision of a pro player to enjoy a game. However, there is a threshold beyond which even a casual gamer will be affected by latency. 

Google Stadia Product Manager Khaled Abdel Rahman said, “Latency perception is closely tied to the player’s level of experience with a particular title. A casual player can fully enjoy a sports game without significant latency perception even when we dialled those numbers up to absurd levels. On the other hand, a more experienced player may be looking to do some skill shots, special passes, and things that are not feasible at high or inconsistent latency levels.”

The Google I/O talk about Stadia was given by Guru Somadder, Rob McCool and Khaled Abdel Rahman. During the talk, they highlighted the difference between cloud gaming and traditional gaming. They said, “First of all, it's interactive, which means that latency requirements are simply too stringent to allow buffering of any kind. We also cannot afford any computationally intensive based stream compression to accomplish quality. The open world nature of games also makes caching of content a priori simply not possible or very difficult. And network impairments can be highly visible and must be avoided at all costs. A cloud gaming platform must maintain an optimal experience under all possible conditions.”

Talking about latency, they spent a lot of time doing extensive research on the effects of latency. Here is a look at some real-world examples of latency. Typical HDMI transfers to your TV take anywhere between 16 and 33 milliseconds. Typical monitor refresh rates are on the order of 4 to 16 milliseconds. USB ports for peripherals are about eight milliseconds. Even in the USB polling case, gaming peripherals provide specialized hardware and software that try to mitigate this latency but is not zero.

Cloud game streaming is a complex system. During the talk the speakers said cloud gaming “has many actors and many variables that are not directly observable”. Talking about RTS games like Warcraft, Starcraft they said, “there's a mechanic called the fog of war where you can't see something until you send a unit to go observe it. Cloud gaming is actually a lot like that. There's a bunch of information, but you haven't seen it until you go observe it and you don't know if it's changed since the last time you looked at it. And just like a real-time strategy game, you have to make decisions all the time. The key is, what are you going to focus on?"

Moving to building games, currently, developers build for the platforms and to overcome the limitations of the platforms that are available to users. With Stadia, since the computing power can be increased to suit the requirement of the developer, such limitations can be overcome.

Google isn't the only one getting into the streaming game. Microsoft has also announced that it would begin trials of its cloud streaming service, Project XCCloud in 2019. Sony has had its PlayStation Now game streaming service live for some time now but it is available in limited regions only.



from Latest Technology News http://bit.ly/2VtdslO

Samsung will cancel pre-booked Galaxy Fold orders if buyers dont confirm

Samsung is now contacting those customers who had pre-booked the Galaxy Fold device in the US, and is asking them to confirm their orders. The South Korean company’s move is inspired by the fact that it cannot confirm the shipping date for its foldable device yet. In a notice sent to those who had pre-booked the device, the company said those who were interested in getting their hands on the device could confirm before May 31, otherwise their order will automatically be cancelled on the day.

“We understand you are excited to get your hands on the category-changing Galaxy Fold and we apologize for the delay. As a reminder your pre-order guarantees your place in the queue for this innovative technology. You will not be charged until your order ships. If you don't want to wait, you may cancel your order at Samsung.com at any time before it has shipped. If we do not hear from you and we have not shipped by May 31st your order will be cancelled automatically If you do not want your order automatically cancelled on May 31st you may request that we keep your order and fulfill it later,” the company said.

Citing analysts, Reuters reported that though “the issue does not hurt Samsung’s balance sheet, the postponement damages the firm’s efforts to portray itself as an innovative first-mover.” Earlier this year, Samsung had recalled the review devices it had sent to reviewers in the US because the inner display of those devices had malfunctioned. The company later issued a statement confirming the development, saying that it plans to “announce the release date in the coming weeks.” In the meantime, the South Korean tech giant said that it would take measures to strengthen the display protection.

The statement comes soon after several reviewers in the US shared their experiences in which the inner display on their Galaxy Fold devices malfunctioned. Samsung later issued a statement saying that it would thoroughly inspect these units to determine the cause of the matter. Now in the latest statement, the company said, “While many reviewers shared with us the vast potential they see, some also showed us how the device needs further improvements that could ensure the best possible user experience.”

At least four reviewers, including The Verge’s Dieter Bohn, Steve Kovach of CNBC, YouTuber MKBHD and Bloomberg’s Mark Gurman confirmed that the inner display on their unit broke or malfunctioned (though only some of them had removed the protective layer). iFixit, which is considered as one of the most reputed and informed teardown, tore down the phone and said that a gap between the screen and the edge of the Galaxy Fold leaves enough space debris to enter the phone and cause problems.

Last year, Samsung launched the Galaxy Fold for a price of $1,980, (approx Rs 1.37 lakh). The phone sports a HD+ Super AMOLED panel with a resolution of 840x1960 pixels. The display on the outside is 4.6 inches in size, and when unfolded, the device turns into a 7.3-inch tablet with a ‘Dynamic AMOLED display’ that has a resolution of 1536 x 2152 pixels. The handset runs on a “7nm processor,” which is most likely the Samsung Exynos 9820, and comes with 12GB of RAM and 512GB of UFS 3.0 storage. The handset houses a 4,380mAh battery.



from Latest Technology News http://bit.ly/2H8dSnp

Nokia 61 Plus, 51 Plus base variants up for sale with Rs 1,750 discount

HMD Global recently announced its new Nokia 4.2 smartphone in India. Now, it has announced a flat Rs 1,750 discount on its Nokia 6.1 Plus and Nokia 5.1 Plus smartphones. The offer can be availed when one purchases the devices from the Nokia India online store and applies the promo code ‘DEAL1750’. First spotted by NPU, the base variants of the two handsets are eligible for the discount, which means the 3GB RAM model of the Nokia 5.1 Plus and the 4GB RAM version of the Nokia 6.1 Plus. 

Currently, the base variant of the Nokia 5.1 Plus and the Nokia 6.1 Plus is priced at Rs 10,599 and Rs 15,499 for the two phones respectively on the Nokia Online store. After applying the promo code, one will get to purchase the Nokia 5.1 Plus for Rs 8,849, while the Nokia 6.1 Plus’ price drops down to Rs 13,749‬. Additionally, there’s the Rs 2,000 cashback offer, along with an additional 240GB of data for Airtel consumers. 

Nokia 5.1 Plus specifications

The Nokia 5.1 Plus (review) is powered by a MediaTek Helio P60 chipset and features a 5.86-inch HD+ display with an 84 percent screen-to-body ratio and a 19:9 aspect ratio. Running Android 9 Pie, the handset is backed by a 3,060 mAh battery. It comes equipped with a dual-rear camera setup that consists of a 13MP + 5MP sensor configuration with an f/2.0 aperture. On the front is an 8MP unit with f/2.2 aperture and 80.4-degree angle of view. 

Nokia 6.1 Plus Specifications

The Nokia 6.1 Plus (review) is powered by an octa-core Qualcomm Snapdragon 636 SoC and features a 5.8-inch Full HD+ display with a 19:9 aspect ratio and a notch. The dual-SIM device is backed by a 3,060 mAh battery that supports Quick Charge 3.0. In the camera department, the Nokia 6.1 Plus sports a 16MP + 5MP dual-rear camera setup with Zeiss lenses and on the front, it gets a 16MP camera. Both the front and rear cameras feature an f/2.0 aperture and support Bothie mode. The device runs Android 9 Pie. 



from Latest Technology News http://bit.ly/2VkWyFM

Google Pixel 3a, Pixel 3a XL Reportedly Lack Support for In-House Daydream VR Platform

Google’s new Pixel 3a and Pixel 3a XL phones are reportedly incompatible with the company’s own Daydream VR platform.

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PUBG Mobile Pulled by Tencent From China as Regulatory Approval Proves Elusive

Tencent said in November 2017 it would bring the gory game to China, and gave it a socialist makeover to meet stringent government rules.

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Realme X confirmed to come with 48MP Sony IMX586 sensor

A day after Realme teased the notchless display with thin bezels of its upcoming Realme X, the company confirmed that the phone would have a 48MP Sony IMX586 sensor. It posted another teaser-poster in which it clearly mentions “4800W,” and “Sony IMX586.” The company also delved out the information about the lens that will come with this sensor. It says that the lens will have an aperture of f/1.7, which may come in the OnePlus 7 that is scheduled to launch on May 14.

Just like some of its Chinese counterparts, Realme is also teasing the specs and features of this phone. Earlier this week, the company had shared two teasers that delved out information regarding the display of the phone. In the first teaser, the company posted a poster on Weibo confirming an AMOLED display with high screen-to-body-ratio on the Realme X. In the second teaser, company’s CMO Xu Qi Chase shared a live image of the smartphone showing off the notchless display and posted an image showing the design of the phone.

The first poster shows a futuristic establishment in which a billboard is seen having “AMOLED” text on it. The poster also revealed that the smartphone would have a 91.2 percent screen-to-body ratio. With a notchless display, it is evident that the phone has a pop-up selfie camera, and the company has claimed that the mechanism can work 200,000 times during its lifetime.

Realme X will reportedly be launched running on the Snapdragon 855 platform, along with multiple RAM options: 6GB RAM + 64GB storage, 6GB RAM + 128GB storage and 8GB RAM + 128GB storage. It could come equipped with a 6.5-inch display OLED display with a Full HD+ resolution, and it might be protected by Gorilla Glass 5. Rumours have suggested that the phone will feature a sixth-gen optical in-display fingerprint sensor. The smartphone is reported to come equipped with a 48MP + 5MP dual camera setup on the back and a 16MP front shooter.



from Latest Technology News http://bit.ly/2J6Bi03

Heres every device thats getting Android Q Open Beta 3

At I/O 2019 opening keynote, Google released Android 10 Q Open Beta 3 and detailed some of the consumer-focussed features coming to the next Android version in Q3 this year. That includes live captions, smart replies, focus mode and dark theme. Google also announced the third beta build of Android Q would not only be available to the Pixel, Pixel 2, Pixel 2 XL, Pixel 3, Pixel 3 XL and the new Pixel 3a phones, but also to third-part party devices from Nokia, Oppo, Huawei, Sony, LG and more.

Here’s the full list of phones that will get Android Q Beta 3:

Asus Zenfone 5z Essential Phone Huawei Mate 20 Pro LG G8 ThinQ Nokia 8.1 OnePlus 6T Oppo Reno Realme 3 Pro Sony Xperia XZ3 Tecno Spark 3 Pro Vivo X27 Vivo NEX S Vivo NEX A Xiaomi Mi 9 Xiaomi Mi Mix 3 5G

Now, if you own a Pixel device, signing up for the beta is simple. You have to head over to this page and enroll your device. Then you will receive the beta build as an over-the-air update. For the other devices, you will have to manually flash the beta build onto the phone. Instructions are available on this page for specific device models.

The Android 10 Q Beta 3 has most of the features that Google announced at the keynote save for a few that are going to be exclusively released on the upcoming Pixel devices including on-device, no-latency Google Assistant.



from Latest Technology News http://bit.ly/2JvpK5A

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Edit videos on your mobile phone using the YouTube Create App

YouTube has introduced its new mobile app called ‘YouTube Create’. This app offers an easy way for creators to edit their videos right from ...