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Garena Free Fire World Series 2020 breaks record of Peak Live Viewers for an esports event

Garena has announced that the Free Fire World Series has broken the record for Peak Live Viewers for an esports event. The event was watched by 5.4 million people, thereby breaking the record held by the 2019 League of Legend World Championship. The numbers were confirmed by Esports Charts, a first dedicated to collecting all statistics about esports and streaming.

Free Fire World Series: Statistics

According to Esports Charts, Free Fire World Series 2020 managed to pull in exactly 5,414,953 Peak Live Viewers. By comparison, the 2019 League of Legends World Championship managed to pull in 3,985,787 viewers. One should also note that FFWS 2020 had airtime of 9 hours while the 2019 LoL World Championship had an airtime of 131 hours.

The 2019 Free Fire World Series also broke another record. That of the Peak Live Viewers on a single stream. The Hindi broadcast stream of the tournament had 1.9 million Peak Live Viewers. This is especially surprising as Indian, Pakistani, and Bangladeshi teams were not able to partake in the tournament due to travel restrictions put in place by the Singapore Government. 

Interestingly, India was also the second most popular region. eSports Charts notes that Hindi viewers contributed 22.5% to the total Hours Watched. Further, the Hindi broadcast managed to collect 50 million views. It also noted that India’s views could have been higher. But the region’s time zone made it difficult. Peak views for Hindi were achieved around the first rounds, however, this audience decreased towards the end of the competition as the final was held almost at midnight in India. 



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Asus ROG Strix G17, ROG Strix G15 Advantage Edition Gaming Laptops With AMD Radeon RX 6800M GPU Announced

Asus ROG Strix G15 Advantage Edition and Asus ROG Strix G17 Advantage Edition gaming laptops come with AMD Ryzen 9 5900HX CPU and the newly announced Radeon RX 6800M GPU. The two laptops pack a 90Whr battery each and claim to offer up to 11.4 hours of video playback.

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ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo Graphics Card Review

The ZOTAC RTX 3080 Ti AMP Holo is practically the RTX 3090. It's performance is very simlar given that barely any games take advantage of the higher VRAM on the RTX 3090. Sure, synthetic benchmarks would indicate these two cards to be miles apart but for the gamer who wants all the bells and whistles, the RTX 3080 Ti is one of the prime candidates. For INR 1,47,000, this isn't a cheap graphics card and we'll see how the Indian retailers price the card tomorrow at launch.

NVIDIA announced the GeForce RTX 3080 Ti and the RTX 3070 Ti at COMPUTEX 2021. Up until now, NVIDIA only had AMD to contend with but that’s set to change as Intel’s discrete gaming GPU is also right around the corner. As is tradition, the ‘Ti’ cards are slightly better than their non-Ti variants. Today, we have the ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo which is the top RTX 3080 Ti model from ZOTAC. They have the Trinity and Trinity OC aside from the AMP Holo model. ZOTAC has declared the official Indian MSRP for the RTX 3080 Ti AMP Holo at INR 1,47,000 and it will go on sale on June 3rd, 2021 at 6:30PM. Currently, the ZOTAC RTX 3080 AMP Holo which is a step down from the 3080 Ti retails for approximately INR 1,94,500 on several specialist computer stores so you can expect the RTX 3080 Ti AMP Holo to retail between INR 1,94,500 and 2,80,000. Why INR 2,80,000? Because that’s how much the RTX 3090 currently sells for in India. This is, unfortunately, the sad state of affairs in the GPU market. India is not an outlier at the moment since the RTX 3090’s EU price is about 3299-3749 Euros, and prices in the US are no better. Prices are expected to subside over a 1.5-2 year period and return to normal.

Aside from the two new graphics card models, NVIDIA also announced that they now have more than 130 video games that have adopted Hardware-Accelerated Ray-Tracing technologies that can be accelerated with NVIDIA RTX graphics cards. NVIDIA RTX is usually accompanied by DLSS which is one of NVIDIA's most innovative features and the COMPUTEX 2021 conference saw NVIDIA showcasing these new technologies in games such as The Ascent, DOOM Eternal, DYING : 1983, Icarus, LEGO® Builder’s Journey and The Persistence.

ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo Specifications

The RTX 3080 Ti supposedly offers about 1.5x the performance of an RTX 2080 Ti which makes it a good generational upgrade on paper. You can scroll down to the benchmark section to see if that holds true. Meanwhile, let’s take a look at the specifications.

  RTX 3090 RTX 2080 Ti RTX 3080 Ti RTX 3080 RTX 3070 Ti RTX 3070 GPU GA102-300-A1 TU102-300-K1-A1 GA102-225-A1 GA102-200 GA104-400-A1 GA104-300-A1 CUDA Cores 10496 4352 10240 8704 6144 5888 TMUs 328 272 320 272 192 184 ROPs 112 88 112 96 96 96 Tensor Cores 328 544 320 272 192 184 RT Cores 82 68 80 68 48 46 Boost Clock 1695 MHz 1545 MHz 1665 MHz 1710 MHz 1770 MHz 1725 MHz Memory 24 GB 11 GB 12 GB 10 GB 8 GB 8 GB Memory Type GDDR6X GDDR6 GDDR6X GDDR6X GDDR6X GDDR6 Memory Clock 1219 MHz 1750 MHz 1188 MHz 1188 MHz 1188 MHz 1750 MHz Memory Bus 384-bit 352-bit 384-bit 320-bit 256-bit 256-bit Bandwidth 936 GB/s 616 GB/s 912 GB/s 760 GB/s 608.3 GB/s 448 GB/s TGP 350 W 250 W 350 W 320 W 290 W 220 W Process Samsung 8NM TSMC 12nm Samsung 8NM Samsung 8NM Samsung 8NM Samsung 8NM

The RTX 3080 Ti is practically an RTX 3090. The RTX 3090 has 82 Streaming Multiprocessors whereas the RTX 3080 Ti has 80. With just two SMs being cut down, we should see near about the same performance as the RTX 3090 in most titles. Only the synthetic benchmarks would show any stark differences in performance. The RTX 3080 Ti comes with 12 GB of GDDR6X memory that’s clocked a little slower than the RTX 3090, something that should be easily surpassable with a teensy bit of overclocking. One could almost say that the RTX 3080 Ti is what the original RTX 3090 would have been had rumours about AMD beefing up memory on their Radeon cards not surfaced.

The ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo takes it up a notch. The boost clock on the AMP Holo can go up to 1710 MHz which is a 45 MHz bump. It’s not mind-boggling but that should provide a few more FPS in most games. The build quality of the card is another story altogether.

ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo Build Quality

ZOTAC went for a design refresh with the launch of the NVIDIA RTX 30-series. It’s mostly visual changes. The hardware has to follow the specifications laid down by NVIDIA. The RTX 30-series cards consume a lot of power and we had a lot of capacitor-related issues early on which were resolved in the first few weeks post-launch. Let’s take a closer look at the ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo.

The AMP Holo uses a triple-fan cooler on the front and we can see that ZOTAC has paid more attention to the shroud. The air is now better channels through the fins with reduced blowback. The overall colour scheme has a little black among a sea of grey that ZOTAC has been known for. They’ve kept the grey for close to, if not more than, 10 years now.

The back is guarded with a backplate with a few RGB diffusers embedded in them. It’s a mix of plastic and metal. Cutouts have been provided near the power sockets to allow easy insertion and removal of the PCIe power connectors.

Here’s the RGB diffuser on the back in all it’s 16 million glory.

We can clearly see that the ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo is a triple-slot card and has a pretty thick heatsink. There’s a metal bracket running along the length of the board to provide rigidity and we can count 10 heat pipes in all.

The top of the card has the power sockets in the usual place. The RTX 3080 Ti AIC cards seem to have 2x 8-PIN PCIe sockets and the ZOTAC AMP Holo is no different. ZOTAC also provides 2x 6-PIN to 8-PIN adaptors in the box.

The turquoise-magenta holo strip on the top houses an RGB element underneath it and the lighting patterns can be controlled using the SPECTRA software from ZOTAC’s website.

For the ports, the ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo comes with three DisplayPorts (1.4a) and one HDMI 2.1 port. You will need a Ultra High Speed HDMI cable to connect an 8K/60 FPS or 4K/120 FPS panel. Lastly, the inner side is sealed off with little air spewing from that end.

ZOTAC GAMING GeForce RTX 3080 Ti AMP Holo Performance

With the new set of benchmarks, we’ve featured some of the older GTX 10 series cards along with most of the RTX 20 series cards including the Super cards. We also have AMD RX 5000 series cards as well as the latest RDNA2 based RX 6000 series cards. Also included are the RTX 30 cards that were launched previously. Some of these cards haven’t been retested for close to nine months, so we expect some discrepancies since driver optimisations will have improved performance of the older graphics cards in our list.

Like always, we have a section for synthetic benchmarks as well as gaming benchmarks with plenty of charts to showcase differences. Coming to the rig, we’ve tested the cards on an Intel platform.

INTEL GPU BENCHMARKING RIG Processor - Intel Core i9-10900K CPU Cooler - Corsair H115i RGB PLATINUM Motherboard - ASUS ROG MAXIMUS XII EXTREME RAM - 2x 8 GB G.Skill Trident Z Royal 3600 MHz SSD - WD Black SN750 1TB x2 PSU - Cooler Master V1200

Graphics cards AMD RX 6900 XT AMD RX 6800 XT AMD RX 6800 AMD RX 6700 XT RTX 3090 RTX 3080 Ti RTX 3080 RTX 3070 RTX 2080 Ti RTX 2080 Super RTX 2080 RTX 2070 Super RTX 2070 RTX 2060 Super RTX 2060 GTX 1080 Ti GTX 1080 AMD RX 5700 XT AMD RX 5700 AMD RX 5600 XT Let's start with the synthetic benchmarks.

3DMark

In 3DMark, we prefer the Fire Strike Ultra benchmark since the Extreme and normal runs have started producing ridiculous scores with newer GPUs. The other benchmark within 3DMark which we use is Time Spy and we run both, the normal run and the extreme run. Here, we’re showcasing Fire Strike Ultra and Time Spy scores.

Basemark GPU

Basemark GPU is a nice benchmark to compare the performance of different graphics APIs between cards. We can use the same textures with OpenGL, Vulkan and DirectX 12 to see if the graphics card excels at any particular API more than the rest or if the performance is consistent across the board.

Blender

Blender is a great 3D modeling and animation software that’s open-source and it is the preferred tool for folks wanting to get their hands dirty with 3D modeling. We use version 2.8 to keep up with legacy scores that we have for older cards. The latest stable version would be 2.9 and it’s an incremental upgrade. We use the classroom scene since that’s capable of utilising the GPU for rendering the scene aside from the CPU.

IndigoBench

This is the latest synthetic to be added to our test suite. IndigoBench is based on the Indigo 4 rendering engine that’s available for popular software such as SketchUp, Blender, 3ds Max, Cinema 4D, Revit and Maya. It uses OpenCL and can benchmark both, the CPU and GPU together or individually. We prefer to test just the GPU with the software and the score provided is in terms of .M samples/s’.

Unigine SuperPosition

Unigine SuperPosition is the other popular DX11 benchmark which we prefer to use alongside 3DMark. We run it on the Extreme Quality preset and use the score metric for delineating the performance between graphics cards.

Borderlands 3

Gearbox’s latest game in the Borderlands franchise which uses Unreal Engine 4 and allows you to switch between DirectX 11 and 12. The game has an inbuilt benchmark which takes you through an array of stressful scenarios. The DirectX 12 version is quite flaky and we prefer to use the DirectX 11 API while benchmarking the game and all our existing data is based off the DX11 version so there’s no point switching now.

Death Stranding

Hideo Kojima’s Death Stranding has been a recent addition to the PC scene and had been a PlayStation exclusive until July 2020. Being a console game, the game engine is quite optimised to make use of the scarce resources one gets with consoles. However, when 505 Games ported the game to PC, you wouldn’t end up calling the game a console port. The Decima game engine is capable of rendering up to 4K and can use high dynamic-range imaging and is also geared for the upcoming next-gen PlayStation console. It’s also the same engine used by Horizon Zero Dawn.

Doom Eternal

Doom Eternal takes the story forward from the 2016 DOOM and it does it in spectacular fashion. It’s also one of the new games to incorporate ray-tracing as an update. The game is based on the latest Id Tech 7 game engine from Bethesda and is tremendously optimised for current gen hardware. Unlike the previous DOOM which allowed you to choose between DirectX and Vulkan, Doom Eternal is locked to Vulkan and makes use of RTX to level-up the ingame visuals. We keep the FOV at default with all the other graphics settings cranked up to Ultra Nightmare. Motion Blur is switched off across all runs because it takes away from the visual fidelity and makes running a benchmark kinda pointless.

Shadow of the Tomb Raider

We run Shadow of the Tomb Raider in DirectX12 mode. It ends up consuming a little more memory as most games that support both DirectX 11 and DirectX 12. The preset is set to the highest quality and HBAO+ enabled. The ingame benchmark tool takes us through several scenes which feature open spaces as well as closed spaces with lots of world detail aside from the central character.

The Witcher 3

The Witcher 3: Wild Hunt is yet another game wherein we can see the generational improvements quite clearly as the game is still capable of stressing the top-end graphics cards. We switch off NVIDIA Hairworks in our bench runs since it’s a proprietary NVIDIA feature and that messes up the performance measurements between AMD and NVIDIA cards.

ZOTAC RTX 3080 Ti AMP Holo Ray Tracing

Our RTX 3090 numbers are way too old to compare here so we're dropped that from the list and retained all the graphics cards that do have ray-tracing. So you won't see any of the 10-series or RX 5000 series cards here. And the RTX 3080 Ti is right at the top. We'll update this chart once we source another RTX 3090 again.

ZOTAC RTX 3080 Ti AMP Holo Power consumption and thermals

During most of our gaming benchmarks, we saw the ZOTAC RTX 3080 Ti AMP Holo hit a peak of 78 degrees celsius. During overclocking with the power limits removed, this would go up to 86 degrees. Peak power consumption levels during the gaming benchmarks was 320 watts during a run that took up close to 94% GPU usage.

Pricing and availability

The ZOTAC RTX 3080 Ti AMP Holo will be available for sale in India from tomorrow onwards i.e. June 3rd, 2021 6:30PM. ZOTAC has declared it's MSRP at INR 1,47,000 but we expect it to see close to what the RTX 3090 sells for since the performance of the two cards is very similar.

Verdict

The ZOTAC RTX 3080 Ti AMP Holo is practically the RTX 3090. It's performance is very simlar given that barely any games take advantage of the higher VRAM on the RTX 3090. Sure, synthetic benchmarks would indicate these two cards to be miles apart but for the gamer who wants all the bells and whistles, the RTX 3080 Ti is one of the prime candidates. For INR 1,47,000, this isn't a cheap graphics card and we'll see how the Indian retailers price the card tomorrow at launch.



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Vivo X70 series tipped for September India launch

Vivo launched the X60 series of smartphones in India earlier this year, and now, the company looks likely to follow it up with the X70 series later this year. As per a report by GizmoChina, the series will be launched in India in September. The report adds that the phone will be launched in partnership with the Indian Premier League, a tournament which is sponsored by Vivo. 

Vivo X70 series: What to expect

The tournament, which is on hold right now, is expected to continue in the UAE between September and October. The report, however, does not mention an exact date for the launch. Additionally, the report also reveals key details about the phone. The report claims the X70 series of phones will sport very similar specs to the X60 phones. Further, it suggests that the phones will be backed by Qualcomm chipsets in the Indian market. 

Talking about the Vivo X60 series, the Vivo X60 and X60 Pro (review) feature a 6.56-inch Full HD+ (2376x1080p) resolution AMOLED display with a punch-hole notch cutout. The X60 has a flat screen while the X60 Pro has a slightly curved display. The display on both phones supports up to a 120Hz refresh rate and is certified for HDR10+ playback. Additionally, it is topped with Schott Xensation Up cover glass and has an in-display fingerprint reader.

Both Vivo X60 and Vivo X60 Pro are powered by the Qualcomm Snapdragon 870 processor that has an octa-core CPU running at up to 3.2GHz and Adreno 650 GPU. This is paired with up to 12GB RAM and 256GB storage. It runs on Android 11-based Funtouch 11.1 out-of-the-box. 

The Vivo X60 and VivX60 Pro have the same set of cameras including a 48MP primary camera with an f/1.5 aperture, 13MP telephoto camera with 2X optical zoom and 13MP ultra-wide-angle camera with 120-degree field-of-view. The X60’s primary camera is supported by OIS while the X60 Pro has a second-generation gimbal stabilization system. The rear cameras can record in 4K UHD at upto 60FPS and there’s a 32MP selfie camera on the front.

As we mentioned above, if the latest report about the X70 series is true, then we could very well see a repeat of the spec-sheets of the X60 series phones for the X70.



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Intel gives us the first glimpse of the Xe-HPG DG2 GPU thatll power their next-gen discrete graphics cards

Intel's Chief Architect of Graphics, Raja Koduri, decided to take to Twitter to give us our first glimpse of the next-generation Xe-HPG based DG2 GPU. The one that's pictured here is the DG2-512 variant that came out of the rumour mill recently. This GPU will be powering Intel's upcoming line of discrete graphics cards.

Before we dive into some details about the GPU itself, check out the image shared by the executive below - 

Xe-HPG (DG2) real candy - very productive time at the Folsom lab couple of weeks ago. “From jittery journeys to buttery smooth” said @rogerdchandler - lots of game and driver optimization work ahead for @gfxlisa’s software team. They are all very excited..and a little scared:) pic.twitter.com/tQcfEWf8p4

— Raja Koduri (@Rajaontheedge) June 2, 2021

The chip appears to be pretty much ready for mass production. If everything goes according to plan, then this variant will be heading to discrete gaming graphics cards starting later this year. It's also worth noting that this is one of the variants that will officially enter production for desktops and laptops, however, we don't have an update on any of those just yet.

Although Raja didn't dive into many details about the GPU in his tweet, he did confirm a key point in a separate tweet. According to him, the Xe-HPG GPUs will support Deep Learning (DL) capabilities to offer quality and performance upscaling to enable techs like DLSS and FSR. It'll be interesting to see how Intel's competitor to both AMD FSR and DLSS shapes up and what kind of enhancements it brings to the table.

Definitely looking at it - the DL capabilities of Xe HPG architecture do lend to approaches that achieve better quality and performance. We will definitely try to align with open approaches to make ISVs job easier..

— Raja Koduri (@Rajaontheedge) June 2, 2021 Rumoured Intel Xe-HPG DG2 512 EU GPU Specifications

Intel's Xe-HPG DG2 GPUs, as you would expect, will come in multiple configurations. The top DG2 512 EU variant will utilize the full die with 4096 cores, 256-bit bus interface, and up to 16 GB GDDR6 memory. It's also said to have a clock speed of 2.2Ghz, however, it's unclear if this is a base clock speed or the maximum boost clock.

We expect the TDP to be around 300W since the initial TDP is said to have been increased to around 275W. Nvidia's new RTX 3080 Ti has 320W TDP, so we can expect Intel to push to that to achieve higher clock speeds.

We don't have any official performance numbers for now, but it looks like the Xe-HPG DG2 graphics card could be locking horns with the RTX 3080 (review) in terms of performance. That means you can expect to be close to the AMD Radeon RX 6800 XT (review) in case you are wondering. This is something that can be confirmed only after testing the units, so we suggest waiting for some official numbers from Intel, at least.

Intel also appears to be doing some commendable work on the driver front, with support for hardware-accelerated ray-tracing, sampler feedback, etc. already confirmed on its Xe-HPG architecture.

Intel Xe-HPG DG2 512 EU GPU Pricing & Availability

It's worth pointing out that we have just got our glimpse at the GPU, so it could be a while until Intel irons out the kinks to deliver a good product. Sources have suggested that we could be seeing some activity around Q4 2021 or perhaps next year for the consumers? Either way, we hope there will be enough units for the masses.



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Intel gives us the first glimpse of the Xe-HPG DG2 GPU thatll power their next-gen discrete graphics cards

Intel's Chief Architect of Graphics, Raja Koduri, decided to take to Twitter to give us our first glimpse of the next-generation Xe-HPG based DG2 GPU. The one that's pictured here is the DG2-512 variant that came out of the rumour mill recently. This GPU will be powering Intel's upcoming line of discrete graphics cards.

Before we dive into some details about the GPU itself, check out the image shared by the executive below - 

Xe-HPG (DG2) real candy - very productive time at the Folsom lab couple of weeks ago. “From jittery journeys to buttery smooth” said @rogerdchandler - lots of game and driver optimization work ahead for @gfxlisa’s software team. They are all very excited..and a little scared:) pic.twitter.com/tQcfEWf8p4

— Raja Koduri (@Rajaontheedge) June 2, 2021

The chip appears to be pretty much ready for mass production. If everything goes according to plan, then this variant will be heading to discrete gaming graphics cards starting later this year. It's also worth noting that this is one of the variants that will officially enter production for desktops and laptops, however, we don't have an update on any of those just yet.

Although Raja didn't dive into many details about the GPU in his tweet, he did confirm a key point in a separate tweet. According to him, the Xe-HPG GPUs will support Deep Learning (DL) capabilities to offer quality and performance upscaling to enable techs like DLSS and FSR. It'll be interesting to see how Intel's competitor to both AMD FSR and DLSS shapes up and what kind of enhancements it brings to the table.

Definitely looking at it - the DL capabilities of Xe HPG architecture do lend to approaches that achieve better quality and performance. We will definitely try to align with open approaches to make ISVs job easier..

— Raja Koduri (@Rajaontheedge) June 2, 2021 Rumoured Intel Xe-HPG DG2 512 EU GPU Specifications

Intel's Xe-HPG DG2 GPUs, as you would expect, will come in multiple configurations. The top DG2 512 EU variant will utilize the full die with 4096 cores, 256-bit bus interface, and up to 16 GB GDDR6 memory. It's also said to have a clock speed of 2.2Ghz, however, it's unclear if this is a base clock speed or the maximum boost clock.

We expect the TDP to be around 300W since the initial TDP is said to have been increased to around 275W. Nvidia's new RTX 3080 Ti has 320W TDP, so we can expect Intel to push to that to achieve higher clock speeds.

We don't have any official performance numbers for now, but it looks like the Xe-HPG DG2 graphics card could be locking horns with the RTX 3080 (review) in terms of performance. That means you can expect to be close to the AMD Radeon RX 6800 XT (review) in case you are wondering. This is something that can be confirmed only after testing the units, so we suggest waiting for some official numbers from Intel, at least.

Intel also appears to be doing some commendable work on the driver front, with support for hardware-accelerated ray-tracing, sampler feedback, etc. already confirmed on its Xe-HPG architecture.

Intel Xe-HPG DG2 512 EU GPU Pricing & Availability

It's worth pointing out that we have just got our glimpse at the GPU, so it could be a while until Intel irons out the kinks to deliver a good product. Sources have suggested that we could be seeing some activity around Q4 2021 or perhaps next year for the consumers? Either way, we hope there will be enough units for the masses.



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Dell Alienware Graphics Amplifier External GPU Enclosure Discontinued: Report

Dell has reportedly discontinued its external GPU (eGPU) solution called the Alienware Graphics Amplifier. The company first launched the Alienware Graphics Amplifier for select Alienware gaming laptops back in 2014 and provided a proprietary connection port in laptops till last year.

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Edit videos on your mobile phone using the YouTube Create App

YouTube has introduced its new mobile app called ‘YouTube Create’. This app offers an easy way for creators to edit their videos right from ...